bots cannot supply with ammo and ammokit_sp doesn't work. Is that done for purpose?
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v1.0 COOP ammo supply
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v1.0 Vehicles Co-op
Hey I have been trying the co-op for some time now and what i find extremely annoying is the fact that all vehicles are made for bots now, this means all choppers and yeah almost all vehicles are gone when i spawn...The bots take them instantly and on some maps only some logi and jeep remains.
And the second thing is the fact that there are no 1-man heavy vehicles. there is nothing worse than having a bot as a driver...
Now I understand maybe you want to make co-op as similar to multiplayer as possible but I think some of these things needs to loosen up a bit.
And the second thing is the fact that there are no 1-man heavy vehicles. there is nothing worse than having a bot as a driver...
Now I understand maybe you want to make co-op as similar to multiplayer as possible but I think some of these things needs to loosen up a bit.
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Can't enable Kit request at Rally Points. Possible problem - realityconfig_coop
Dear PR Devs.
I?ve been playing Project Reality for a long time now and always supported your Mod.
Verison 1.0 brings a LOT of great new features / improvements with it and thus enhances the overall quality of the Mod.
As I am playing your mod preferably on LAN-Parties you?ll find me using the Coop Mode quite frequently.
I decided to edit the realityconfig_coop file again (basically did it since 0.9 came out) to find a good mix to make the gameplay with bots a little less "complicated".
On my way through editing that pretty long list of options I figured out that (no matter what I tried) the "KIT_RALLY_REQUEST" parameter doesn?t seem to do anything although it worked in all your previous releases.
I asked a buddy of mine to double-check if he?s got the same issue and well.. he couldn?t get it to work neither.
So I?m quite sure that what I?m dealing with here is a bug (not a game-breaker but definitely worth a remark as I was really looking forward to play it on my upcoming LAN event in 2 days with my usual COOP Settings.)
Other than that the only issues I had were random CTD?s after 5-120 minutes (1-3 rounds) and a single Blue Screen (Driver related though).
All in all let me include a big THANK YOU for your efforts - This is more than a Mod - It?s a whole new Game you created there!
~NascarCowboy
I?ve been playing Project Reality for a long time now and always supported your Mod.
Verison 1.0 brings a LOT of great new features / improvements with it and thus enhances the overall quality of the Mod.
As I am playing your mod preferably on LAN-Parties you?ll find me using the Coop Mode quite frequently.
I decided to edit the realityconfig_coop file again (basically did it since 0.9 came out) to find a good mix to make the gameplay with bots a little less "complicated".
On my way through editing that pretty long list of options I figured out that (no matter what I tried) the "KIT_RALLY_REQUEST" parameter doesn?t seem to do anything although it worked in all your previous releases.
I asked a buddy of mine to double-check if he?s got the same issue and well.. he couldn?t get it to work neither.
So I?m quite sure that what I?m dealing with here is a bug (not a game-breaker but definitely worth a remark as I was really looking forward to play it on my upcoming LAN event in 2 days with my usual COOP Settings.)
Other than that the only issues I had were random CTD?s after 5-120 minutes (1-3 rounds) and a single Blue Screen (Driver related though).
All in all let me include a big THANK YOU for your efforts - This is more than a Mod - It?s a whole new Game you created there!
~NascarCowboy
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v1.0 should i download this game if i only play SP
hello everybody,
Im new here just want to know if i should download this mod if i only play singleplayer
Im new here just want to know if i should download this mod if i only play singleplayer
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v1.0 MEC Marksman
Is it supposed to have binoculars or it was overlooked by devs ?
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v1.0 PKP Ironsights
Hi guys, I wonder why can't I take PKP ironsights in coop?
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v1.0 Frequent Pauses
When I play singleplayer I'm getting short 250-750ms pauses every 10 seconds on the dot. It seems to be worse if I run at higher graphical settings, but might not be related to that directly. I've shut down all non-essential background services on the system here but there's no change. It seems like it's something the game is doing that's causing it. It used to affect pre v1.0 versions too, but seems worse now (maybe due to v1.0 increased demands).
Anyone else experienced this?
Anyone else experienced this?
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v1.0 Your Favorite Map
Hello there PR Community Players!
I would like to know what favorite maps you all have in terms of Coop Gameplay, to make it easier for us server admins to get an idea of what the players want to play.
Please state the maps you enjoy playing and why you enjoy them.
Kind Regards,
A.Finest
I would like to know what favorite maps you all have in terms of Coop Gameplay, to make it easier for us server admins to get an idea of what the players want to play.
Please state the maps you enjoy playing and why you enjoy them.
Kind Regards,
A.Finest
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v1.0 Too fast bot respawn.
Is it just me or is it extremely hard to capture flags now with 15-20 sec spawn time? I played on Khamisiyah and it was near impossible to capture the chem weapons facility, the enemy bots just kept respawning inside it. I was driving in a circle inside that complex just shooting bots, I couldn't go one round around the complex without respawns.
I'm all for lower spawn times on co-op but maybe increase it a bit for the bots.
Or maybe connect the spawnpoints to the previous flag, If you capture point A,B,C the spawnpoints are on A,B only, then when you capture D you get spawnpoint on C etc.
I'm all for lower spawn times on co-op but maybe increase it a bit for the bots.
Or maybe connect the spawnpoints to the previous flag, If you capture point A,B,C the spawnpoints are on A,B only, then when you capture D you get spawnpoint on C etc.
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v1.0 Can't Pick Up Enemy Kits
Whenever i'm out of ammo, the bots tend to ignore me unless its grenade ammo,
so since of this i try to pick up any kits on the field.
However not all allied bots die easily, so instead i rush to the nearest enemy body to pick up his kit, but whenever i pick it up it instantly tells me to drop the kit even if it's a kit like the Rifleman,Insurgent,etc.
Is this a feature or bug thats implemented?
so since of this i try to pick up any kits on the field.
However not all allied bots die easily, so instead i rush to the nearest enemy body to pick up his kit, but whenever i pick it up it instantly tells me to drop the kit even if it's a kit like the Rifleman,Insurgent,etc.
Is this a feature or bug thats implemented?
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v1.0 How to play with bots ?
I just finished installing v1.0 and i want to play with bots first.
How can i play with bots ?
How can i play with bots ?
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v1.0 Assault on Mestia - AI getting stuck
while in a vehicle, they are never able to go through that narrow passage:
![]()
10 minutes later, still there:
![]()
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tested several times...

10 minutes later, still there:


tested several times...
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BMP2M AG-30
Hey, the AG-30 on BMP2M doesn't seem to work. I hear the sound of it but nothing more.
Tested on Burning sands std co-op.
Tested on Burning sands std co-op.
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Training/practice map
Hey everyone, i was thinking about an idea i either have not seen,heard,or known about, or this could be a new idea for a map for new players who really do not understand everything about this great mod ( I am also a new player). I really think someone should make a map where it teaches you things about the mod and gives some target practice and some tactical help ( like i have seen in some new players who need help with teamwork, like me).It would also be great if this map helped with the squad features in the game.and something for most new players. have a place explaining why some guns in the game say "limited" and what it means and why you cant choose those weapons and having the rifleman only being available.
thank you for your time and bye.8-)
thank you for your time and bye.8-)
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Unable to capture CP's..neutral or otherwise
First of all let me begin by saying yes I've read the manual and scoured the forums concerning this yet found no solution relative.On most of the Coop maps(save for one Fallujah)I haven't been able to capture any CP's after meeting all of the prerequisites.The neutral CP's remain neutral even with 2 squads inside the radius for over 25 min.The same problem occurs with an owned CP.Version I have is 1.0.30.0_26.
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v1.0 Coop Bot ratio biased toward US team?
Would like a lil challenge but every effort I've made has tipped the scales in the opposite direction of what I intended.I would like to have: on the US team 16-24 bots(+ me) and 48+ on the OPFOR side.I've spent the last 3 hours editing and re-editing but each time the opposite occurs=96 on US vs 32 OPFOR.Present sv,settings:[GameServerSettings.setCoopBotRatio 75
GameServerSettings.setCoopBotCount 96
GameServerSettings.setCoopBotDifficulty 100
GameServerSettings.setTeamRatio 150]
aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 128
aiSettings.maxBotsIncludeHumans 0
aiSettings.setBotSkill 1.0
How can I reverse it?:???:
GameServerSettings.setCoopBotCount 96
GameServerSettings.setCoopBotDifficulty 100
GameServerSettings.setTeamRatio 150]
aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 128
aiSettings.maxBotsIncludeHumans 0
aiSettings.setBotSkill 1.0
How can I reverse it?:???:
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Bots' intllegence?
I've encountered situations where bots would just remain in vehicles and not move to capture positions on the map. At times they would not respond to commands and they don't operate vehicles like they do in vBF2. I use 100% difficulty and it always seems like the enemy team just works better than mine! Is there any way to fix for the AI? The AI in vBF2 and other mods are more cooperative, I find.
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v1.1 bot and vehicle seperation
This has to be my biggest problem with coop (that I could see being fixable). Bots tend to take all the damn vehicles. Burning Sands was the worst culprit and now Black Gold is that way. I would really like to see AI only use the single seaters and have the non AI double seat vehicles somewhere were bots don't get them.
What makes things worse is chasing down a tank, you have to climb on top if you want to take it back over, but they drive with you on top and you die, It really sucks.
Which reminds me, not sure about in 1.1, but in 1.0 khamisiyah is the polar opposite, no MEC really spawned near the vehicles till the end when they were pushed back to the bridge.
What makes things worse is chasing down a tank, you have to climb on top if you want to take it back over, but they drive with you on top and you die, It really sucks.
Which reminds me, not sure about in 1.1, but in 1.0 khamisiyah is the polar opposite, no MEC really spawned near the vehicles till the end when they were pushed back to the bridge.
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v1.1 Stuck with 32 bots on slider?
I had to re-install PR & updated to v1.1 and the in-game coop menu shows max 32 bots on the slider.AI.default:
aiSettings.setMaxNBots 64
aiSettings.maxBotsIncludeHumans 1
aiSettings.setBotSkill 0.4
rem To override the amount of bots used in PRSP, use the following lines instead of the three lines above.
rem This will render the ingame menu and serversettings.con bot settings not used, as the following lines
rem of code overrides those settings.
rem Just remove the "rem" in front of the lines to make it read by the game, then edit the numbers as needed.
aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 80
aiSettings.maxBotsIncludeHumans 0
aiSettings.setBotSkill 1.0
Server settings:
GameServerSettings.setCoopBotRatio 100
GameServerSettings.setCoopBotCount 80
GameServerSettings.setCoopBotDifficulty 100
GameServerSettings.setTeamRatio 100
![]()
aiSettings.setMaxNBots 64
aiSettings.maxBotsIncludeHumans 1
aiSettings.setBotSkill 0.4
rem To override the amount of bots used in PRSP, use the following lines instead of the three lines above.
rem This will render the ingame menu and serversettings.con bot settings not used, as the following lines
rem of code overrides those settings.
rem Just remove the "rem" in front of the lines to make it read by the game, then edit the numbers as needed.
aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 80
aiSettings.maxBotsIncludeHumans 0
aiSettings.setBotSkill 1.0
Server settings:
GameServerSettings.setCoopBotRatio 100
GameServerSettings.setCoopBotCount 80
GameServerSettings.setCoopBotDifficulty 100
GameServerSettings.setTeamRatio 100

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v1.1 Kashan Coop 32
The Canadian forces on this layer are stuck with US supply crates, hence you can't request any kits. Needs to be changed.
On a different note, once the 2 bunker CPs are taken (one by by each side), reserve forces are 'checking in' at their respective bunker CP instead of just heading to attack the next CP.
So, for example, once Canada takes North Bunker, they shouldn't all be stopping in to say hello before heading out to take South Bunker.
They should be heading from North Village directly to South Bunker, skipping North Bunker.
Same thing happens to the MEC in the opposite direction.
Currently, you always get a cluster fuck of forces doing nothing, but getting in each others way.
I haven't checked to see if this happens on the 64 layer.
On a different note, once the 2 bunker CPs are taken (one by by each side), reserve forces are 'checking in' at their respective bunker CP instead of just heading to attack the next CP.
So, for example, once Canada takes North Bunker, they shouldn't all be stopping in to say hello before heading out to take South Bunker.
They should be heading from North Village directly to South Bunker, skipping North Bunker.
Same thing happens to the MEC in the opposite direction.
Currently, you always get a cluster fuck of forces doing nothing, but getting in each others way.
I haven't checked to see if this happens on the 64 layer.
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