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bots in MBTs

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They kind of suck.
I mean no disrespect, because as someone who has dealt with trying to get bots to behave, I understand the difficulty.
But watching them on Kashan made me sad.

They just don't pull the trigger enough.
I sat on the hill in a MBT about 500 meters away from 4 MEC MBTs that were lining me up.
And lining me up.
And lining me up...

I think in the 4+ minutes I sat, they fired on me about 10 times total.
I was getting more heat from a BMP that was nearby them, then the MBTs.

But looking at the code I can understand why.
They have to be incredibly on target before they will fire.
But I believe I only took one hit out of the 10 shots they fired.
Code:

rem *** Add gun ***

weaponTemplate.create tank_AP_ai
weaponTemplate.indirect 0
weaponTemplate.minRange 0.0
weaponTemplate.maxRange 1000.0
weaponTemplate.setStrength Infantry    0.0
weaponTemplate.setStrength LightArmour 0.0
weaponTemplate.setStrength HeavyArmour 900.0
weaponTemplate.setStrength NavalArmour 800.0
weaponTemplate.setStrength Helicopter  10.0
weaponTemplate.setStrength AirPlane    0.0
weaponTemplate.setFiresThroughTransparent 0
weaponTemplate.allowedDeviation 0.0
weaponTemplate.deviation 0.3
weaponTemplate.deviationCorrectionTime 0.15
weaponTemplate.setSoundSphereRadius    500.0

weaponTemplate.create tank_HE_ai
weaponTemplate.indirect 0
weaponTemplate.minRange 0.0
weaponTemplate.maxRange 500.0
weaponTemplate.setStrength Infantry    200.0
weaponTemplate.setStrength LightArmour 100.0
weaponTemplate.setStrength HeavyArmour 0.0
weaponTemplate.setStrength NavalArmour 0.0
weaponTemplate.setStrength Helicopter  0.0
weaponTemplate.setStrength AirPlane    0.0
weaponTemplate.setFiresThroughTransparent 0
weaponTemplate.allowedDeviation 0.3
weaponTemplate.deviationCorrectionTime 1
weaponTemplate.setExplosionRadius 1.0
weaponTemplate.setSoundSphereRadius    250.0

rem *** Extras ***

weaponTemplate.create mbt_atgm_ai
weaponTemplate.indirect 0
weaponTemplate.minRange 10.0
weaponTemplate.maxRange 750.0
weaponTemplate.WeaponFire PIFire
WeaponTemplate.WeaponActivate PIMenuSelect3
weaponTemplate.setStrength Infantry    0.0
weaponTemplate.setStrength LightArmour 0.0
weaponTemplate.setStrength HeavyArmour 1000.0
weaponTemplate.setStrength NavalArmour 800.0
weaponTemplate.setStrength Helicopter  0.0
weaponTemplate.setStrength Airplane    0.0
weaponTemplate.setFiresThroughTransparent 0
weaponTemplate.deviation 0.2
weaponTemplate.deviationCorrectionTime 0.1
weaponTemplate.setSoundSphereRadius  250.0

Also, looking at the code, the NavalArmour strength for the AP round and ATGM are conflicting..both at 800. It will confuse the bot.

A tank that uses a ATGM will use it on HeavyArmour every time over AP between 10 and 750 meters.
Not terrible as long as you know that the bot will switch to AP rounds once he has spent the ATGM(s).
But if he doesn't (or can't) he'll just sit there and get picked off.

Again, I understand the difficulty, but with bots, sometimes you need to keep things really simple to get them to perform.

v1.1 Al Basrah - Stupid bots

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So in Infantry mode there's 11 bots trying to go through a gate that's destructible and it happens more on blufor than opfor.

Simply removing the gates would be better since they are pointless and interrupt the flow of A.I.

v1.0 Too fast bot respawn.

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Is it just me or is it extremely hard to capture flags now with 15-20 sec spawn time? I played on Khamisiyah and it was near impossible to capture the chem weapons facility, the enemy bots just kept respawning inside it. I was driving in a circle inside that complex just shooting bots, I couldn't go one round around the complex without respawns.

I'm all for lower spawn times on co-op but maybe increase it a bit for the bots.

Or maybe connect the spawnpoints to the previous flag, If you capture point A,B,C the spawnpoints are on A,B only, then when you capture D you get spawnpoint on C etc.

v1.0 Can't Pick Up Enemy Kits

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Whenever i'm out of ammo, the bots tend to ignore me unless its grenade ammo,
so since of this i try to pick up any kits on the field.

However not all allied bots die easily, so instead i rush to the nearest enemy body to pick up his kit, but whenever i pick it up it instantly tells me to drop the kit even if it's a kit like the Rifleman,Insurgent,etc.

Is this a feature or bug thats implemented?

v1.0 How to play with bots ?

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I just finished installing v1.0 and i want to play with bots first.

How can i play with bots ?

v1.0 Assault on Mestia - AI getting stuck

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while in a vehicle, they are never able to go through that narrow passage:



10 minutes later, still there:





tested several times...

BMP2M AG-30

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Hey, the AG-30 on BMP2M doesn't seem to work. I hear the sound of it but nothing more.
Tested on Burning sands std co-op.

v1.1 0.95 and 0.97 SP map pack

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after playing for some days PR 1.1 i missed the old sp maps so i decided to download the 0.95 and 0.97 map packs

but everytime i want to install them this message shows up :
this setup requires project reality : bf2 v0.953 or 0.973 to be installed

i tried everything i selected the root bf2 folder the mods folder and the PR folder but it wont work

does it mean that thoose map packs are not compatible with the 1.1 version

and is there any map pack for 1.0 or 1.1 or any single sp maps that i can download

v1.1 How to play with bots on COOP lan?

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Hello,

I am currently trying to play with a friend on our local network. However, when I create a game no bots spawn. What could be the cause or how could I do this? Thanks!

v1.1 Weapons/Hidden kits

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Are there any hidden weapon kits

like snipers i always thought PR has the .50cal sniper somewhere (m95)

or other weapons

i play only coop ( with bots ) maybe the kits aren't in coop maps

v1.1 IDF Coop kits all messed up

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When I choose IDFs alternate officer kit (M4 with holographic sights) I get Tavor magnified reflex instead,same one from primary kit.
Also when I choose primary grenadier kit I'll get M4 ugl with reflex like one from medic M4,
although there are other kind of holo sights on picture.
I think that this problem don't occur when you are ordering kits from crates,but it can be
real pain in the ass to walk one km just to get kit you want.

little help! (sp kits problems!)

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in sp i when i select alternative kits in the respawn menu i don't respawn with the defeault one not with the alternative one,also i can't request kits even if i am in a squad!!!!! (i wanna try the sniper kit >.<) any fixes to these two troubles????


im using ver.1.1.4.0



sorry for my english im italian.

v1.1 Sbeneh Outskirts/Black Gold INF map CTD

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I receive the error"Circular heritage for 8027" at the spawn screen with either of the maps in COOP 16 layers only,other GPM not affected?

v1.1 CTD on loading OP Marlin in Editor

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I would like to add/relocate a few objects in Operation Marlin for Coop but throughout each update(current 1.1.6.0) and a cpl re-installs of BF2 & PR I've yet to get the map to load successfully in the editor..CTD's always occur the moment the level is fully loaded & the last message in the editors log is always "D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697 ): Couldn't open console script "levels/operation_marlin/editor/layer.con".I've managed to edit most of the other Coop maps with no problems(Lashkar Valley being the only other exception).My only intention on editing is as stated before:add/relocate objects.My editor files are placed exactly as Rhino's tut suggested.

La drang/sp map pack

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Hey all I was wondering if there is a coop version of la drang and if it is possible to install the sp map pack.

PR 1.2 SP two seat vehicles

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Hi, sometimes I playing with my friend online and sometimes I just cant play online or I have no internet.Then I want play Project Reality like classic BF2 in singleplayer with that new things like sounds,weapons,effects,maps...but I dont know how to change the seats of vehicles.I want to be gunner and driver at same time because this is not ArmA and I cant drive a tank and switch to gunner because I cant shoot and weapons are locked.

So...how I can disable locked weapons when I switch to gunner?Or change vehicle on map?_bf2 not working...

Thanks for reply and sorry for my english.

More coop maps

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Hey I was wondering if there are any plans for releasing more coop maps in the future :smile:

Kashan co-op PR1.2 A-10 suggestions

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Hi! I have been playing a tonne of single player PR for the last few months becuase i didnt have the internet since last year. and my favorite thing to do is fly the A-10 and kill an hour killing tanks, some weeks i do it every day, thats how good PR is even in single player.

So purely in the interest of that may i make a couple of recommendations?

The enemy AAA is pretty overpowered for me, and I'd love the option to turn it off and on. is there a way that a player can have the game load a different init.con file or maybe just program a level for us that goes in the maplist folder? or maybe slow down the rockets or something, they are impossible to dodge, i use up every flare in every approach or egres imaginable and most of the time it takes me out, and honestly part of the thrill is being shot at but it is far too effective if you ask me, and also it means i get to take-off 100 times, and i get to land 40 times out of that 100.

Second: The mavericks have no way to lock on unless a friendly little bird with a passenger lases something indiscriminately, and they always get shot down very quickly. So i was thinking, maybe the A-10 pilot could shoot a lase out from the nose to lock a target? If its possible, make another weapon like on one of the keys assigned for a cockpit view, and make that a soflam weapon. because right now the mavericks are unpredictable and drop below the center point of the screen when unguided.

I understand that could change how the A-10 might work in Co-op, but to be honest real A-10 pilots target their own ground targets a lot of the time using the maverick cams.

One other thing, would it be possible to make the "look backwards" be on the inside of the cockpit instead of being on the exterior, because the engine is really loud and it removes the player from the game a little. And also is it possible to have the camera rotate with the plane instead of seeing the plane barrel roll when you look back?


Anyway thanks very much for reading, and good luck with the mod.

v1.1 Can't make rally point

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Hi, in the latest version I always get "try another location" when trying to make a rally point. This is with 2 squad members right next to me. Is this a known bug ? BTW have to congratulate the PR coop team for the great game play :)

v1.1 How to set up a PR dedi server for offline SP only game with AI performance gain ?

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Hi, I've searched around for this and found very little.

I play PR in SP with bots which can put a lot of extra load on the CPU. BF2 is not multithreaded and even with a CPU update to a 3ghz quad core I still get major performance dips in SP when there are AI calculations going on (ie. they are blowing the **** out of one another :razz:).

Eventually I found a way of "threading" the AI to another CPU core. When running a dedicated server all the AI calculations are done on the server. Starting PR as two separate applications on the same machine - dedi server and client - improves performance by spreading the load between CPU cores using affinity. Of course you might run a coop dedicated server on another machine or connect over the net which achieves the same result. Maybe this is best explained as a graphic ...



That was made as part of my project HABAI.

I successfully used this method with other mods and benchmarked much improved AI performance (see the link above). But that method does not seem to work with PR. I copy across the mod files to the dedi server but can never get it set up right, no doubt due to heavily modified python files.

So my question is can this be done with PR ? Can it be done using the files I already have for offline play, only with bots (this is not an online server), or do I need a server license ?
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